Prototyped high speed movement, steering, drifting, and drift boosting using Unreal Engine 5.6 Blueprints/C++
Wrote and maintained the GDD and Miro Design board for 14 developers
Designed target lock, aoe abilities, and levels around high speed movement focused gameplay
EXO GDD
Drift Input Check, Boost, Camera FOV
Character Movement Steering
Drifting Logic
Whole Character Blue Print
Narrative Designer
Gave extensive feedback and context of the story and characters to help concept artists bring our vision to life