Peter

First Person, Narrative, Horror


Lead Writer





Gameplay Programmer






Game Designer


Anything in Purple is

hyperlinked



Wrote and cut down from 56 to 26 pages of dialogue in screen play format to meet scope—preserving narrative clarity, core theme, and character identity.


Scripted scenes into gameplay in-engine (Unreal 5.3) using blueprints and sub-levels.


Maintained a living GDD, game whiteboard, and 4 character sheets throughout development.


Designed and implemented chase sequences, environmental blockades, and player objectives to craft an immersive and suspenseful horror experience

Gallery

Click for a closer look

A1: Intro Scene

Story Beats

Mechanic Tutorial & Scene Transition

Whole Blueprint

A4: Emotional goodbye scene

Finalized Game Story Beats

Game Design Document Page 1

Level Design: Paradise

Level Start & Mechanic Tutorial

Reset Enemy and Interactables

MC’s Character Sheet

Documents

Click for the actual Doc