Wrote and cut down from 56 to 26 pages of dialogue in screen play format to meet scope—preserving narrative clarity, core theme, and character identity.
Scripted scenes into gameplay in-engine (Unreal 5.3) using blueprints and sub-levels.
Maintained a living GDD, game whiteboard, and 4 character sheets throughout development.
Designed and implemented chase sequences, environmental blockades, and player objectives to craft an immersive and suspenseful horror experience
A1: Intro Scene
Story Beats
Mechanic Tutorial & Scene Transition
Whole Blueprint
A4: Emotional goodbye scene
Finalized Game Story Beats
Game Design Document Page 1
Level Design: Paradise
Level Start & Mechanic Tutorial
Reset Enemy and Interactables
MC’s Character Sheet