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First Person, Narrative, Horror

Lead Writer

Wrote and cut down from 56 to 26 pages of dialogue in screen play format to meet scope—preserving narrative clarity, core theme, and character identity.

Gameplay Programmer

Scripted scenes into gameplay in-engine (Unreal 5.3) using blueprints and sub-levels.

Game Designer

Maintained a living GDD, game whiteboard, and 4 character sheets throughout development.


Designed and implemented chase sequences, environmental blockades, and player objectives to craft an immersive and suspenseful horror experience

Documents

Click for the actual Doc

Miro Whiteboard Cannot share due to NDA